Most of the time Karn comes down and takes out a single high value offending card, be that an irksome utility land, another walker, some massive dork, perhaps a god
While powerful in Standard, Pioneer, and even seeing Legacy play, Faerie Mastermind is on another level in Commander
With an easy way to grab a Supporter (Scott, Castaway) and assuming you will not have your hand thrown out by next turn, this can be a fantastic recovery card that adds plus 40 damage to your attack when behind on prizes
We've removed a lot of the Evasives from the stock and Budget version of this deck in order to lean more into the Location and forced-exert strategies that make this deck strong while maintaining most of the Frozen and Wreck-it Ralph flavor
Unfortunately, none of these ideas scream jank to me
In practical terms, a first mulligan results in drawing seven cards and placing one on the bottom, leaving the player with six